massive wip. you can read the prev iterations of this page in the source code if you want (they're just commented out). forms are. well. ok a lot of people can't really describe them well so i'm on a very ardous journey to find that beautiful hidden kernel in there that will let us explain them truly accurately and simplistically !!
i've been fending for myself in the dark forests of differential geometry, the air thick and so humid you could cut it with the machete you carry to push past the dense thicket of vines and leaves that spring up before you. the object of my desire- a hint of glimmering gold among the lush greens, but it was nowhere to speak of. moving past the closed form is a difficult adaptation to me, the epitome of greed. closedness is tantamount to divinity, and the processes below it are just that: lesser. so needless to say, venturing into the forest with only a chipped machete and a dream wasn't quite the orgasmic process i dreamed of. however, after hours and hours of hacking through snarls of ivies and roots, i have begun to find what i might say is the first flecks of a promised golden prize. and so we shall begin to discuss forms.
this is technically relevant to forms ( im only gonna discuss it later in some rigorous forms chapter) but like. i just need to say that the dual space is like choosing between sonic and shadows storyline in sonic heroes. unfortunately they have not come up with the knuckles space yet we only have sonic and shadow